A talent-tree for a creator. Unlocks live on the creator's account, not a single collection: a creator burns $TOKO (earned from platform activity or bought) to unlock bigger, rarer, and more powerful capabilities, then uses them across all their collections. Each collection still starts inside its archetype limits and freezes at its own go-live — but how far it can reach comes from what the creator has unlocked. A V2 concept (not in V1); the clearest way to show why archetypes exist.
Unlocks live on your account and apply across all your collections. Earn $TOKO as your projects are used; burn it to unlock more.
This is a V2 concept, not a V1 surface. It visualises the capability tree from collection-archetype-implementation-plan.md: unlocks live on the creator's account (not per collection) and apply across all their collections; archetypes set each collection's safe starting envelope, and these branches are the creator's $TOKO burn-to-unlock growth path (earned as projects are used — secondary sales, vendor activations — or bought, then burned to unlock) (Supply → infinite supply; Rarity → Epic/Legendary; Claim → restrictions/rewards, see claim-defaults-v2-design.md; Sale → transfer/sale limits → gift-only/soulbound, see sale-rules-design-wip.md; Mechanics → burn-on-interaction & merge/craft, the burn-create direction). Working name "Creator Mastery" — alternatives: Capability Tree, Creator Progression, Creator Levels, Unlock Tree.