Toko · Creator studio · Concept (V2)

Creator Mastery.

A talent-tree for a creator. Unlocks live on the creator's account, not a single collection: a creator burns $TOKO (earned from platform activity or bought) to unlock bigger, rarer, and more powerful capabilities, then uses them across all their collections. Each collection still starts inside its archetype limits and freezes at its own go-live — but how far it can reach comes from what the creator has unlocked. A V2 concept (not in V1); the clearest way to show why archetypes exist.

01The mastery boardFive branches of unlockable creator capability. Nodes are tiers spent with $TOKO; arrows are prerequisites; gold capstones are the end-goals (infinite supply, soulbound, token crafting).
Aviary Labs · Creator account

Creator Mastery

Unlocks live on your account and apply across all your collections. Earn $TOKO as your projects are used; burn it to unlock more.

Lv 4
Creator level
◆ 12,500
$TOKO burned
◆ 2,400
$TOKO balance
7
Unlocks active
◆
Where $TOKO comes from. A creator earns $TOKO as their project is used — every secondary sale of your tokens, every vendor activation, and similar platform activity credits your project canister. Buy more on the open market to unlock faster. Unlocking burns it — the $TOKO is consumed, not staked.
Supply
3 of 4 unlocked
3/5
More token blueprints
◆ 1,500 → next
2/3
More editions per item
1/3
Larger collection size
needs blueprints + editions
∞0/1
Infinite supply
End goal · review
Rarity
1 of 2 unlocked
MAX
Unlock Epic
0/1
Unlock Legendary
◆ 6,000
Claim rules
0 of 2 unlocked
0/1
Claim restrictions
◆ 3,000
0/1
Claim rewards
◆ 3,000
Sale rules
1 of 4 unlocked
MAX
Limit transfers
0/1
Limit sales
◆ 2,500
0/1
Gift-only
End goal
0/1
Soulbound
End goal
Mechanics
0 of 2 unlocked
0/1
Burn on interaction
◆ 4,000
0/1
Merge & craft tokens
End goal
02Node detail — available vs lockedClicking a node opens its detail: what it does, the rank track, prerequisites, and the $TOKO cost. Available nodes unlock now; locked nodes show what's needed first.
Unlock Legendary
Rarity · available
Adds the Legendary tier to this collection's weighted rarity set, on top of Epic. Affects tokens you mint after unlocking — never retroactively.
Rank 0 / 1
Requires✓ Unlock Epic
CostBurn ◆ 6,000 $TOKO
FreezeLocks into the collection at go-live
∞
Infinite supply
Supply · locked · end goal
Lets a token type mint without a per-token cap — for game resources and currencies. High-risk: gated behind the full Supply chain and a manual review, and not market-listable by default.
Rank 0 / 1
RequiresLarger collection size · 3 / 3
ThenApply for review
CostBurn ◆ 25,000 $TOKO + review
03Node states — legendHow a node reads at a glance.
MAX
Unlocked / maxed
Coloured border + glow; rank filled. Capability is active for new tokens.
3/5
In progress
Partly ranked up. More $TOKO buys the next rank.
0/1
Available
Dashed border — prerequisites met, ready to unlock with $TOKO.
0/1
Locked
Greyed with a lock — an upstream node must be unlocked first.
∞0/1
Capstone (end goal)
Gold ring — the powerful payoff at the end of a branch (infinite supply, soulbound, crafting). Usually review-gated.
Note (not UI)

This is a V2 concept, not a V1 surface. It visualises the capability tree from collection-archetype-implementation-plan.md: unlocks live on the creator's account (not per collection) and apply across all their collections; archetypes set each collection's safe starting envelope, and these branches are the creator's $TOKO burn-to-unlock growth path (earned as projects are used — secondary sales, vendor activations — or bought, then burned to unlock) (Supply → infinite supply; Rarity → Epic/Legendary; Claim → restrictions/rewards, see claim-defaults-v2-design.md; Sale → transfer/sale limits → gift-only/soulbound, see sale-rules-design-wip.md; Mechanics → burn-on-interaction & merge/craft, the burn-create direction). Working name "Creator Mastery" — alternatives: Capability Tree, Creator Progression, Creator Levels, Unlock Tree.