Collection guards are buyer-facing promises: whether tokens can be duplicated, destroyed (by game logic — owner burning is always allowed), transfer-count-limited, or sale-count-limited. Each guard is either a guarantee that something can never occur, or a warning that it may occur within this collection — leaving one off is the stronger promise to buyers. Guards are editable through Draft and Review and lock permanently at Live. Built on the same system as the rest of the studio.
Permissions buyers can trust. Off = blocked = a total guarantee it cannot ever happen.
Buyer-facing promises for this collection. Type · Editioned Art
Tokens can have multiple copies (editions). Clone Mode will be enabled in Guards when you save, and buyers will no longer see a one-of-one guarantee.
Makes every token one-of-one and forces max copies per token to 1. Any token currently set to allow copies will be capped.
Tokens may opt in to game-logic destruction (e.g. crafting sinks, in-game consequences). Buyers lose the “never destroyed” guarantee — they'll see this on the collection. (Owner burning is voluntary and always allowed either way.)
No game logic can ever destroy a token in this collection — only an owner can remove their own token, by burning it. Buyers get a “never destroyed” guarantee.
Some tokens may limit the number of times they can be transferred. Buyers lose the “free transfer” guarantee and will see that transfer counts may be limited.
All tokens will always transfer freely between wallets — no token can ever carry a transfer-count limit. Buyers get a “free transfer” guarantee.
Some tokens may limit the number of times they can be sold. Buyers will see that sale counts may be limited on this collection.
All tokens can be sold freely — no token can ever carry a sale-count limit. Buyers get a “free resale” guarantee.
The exact promises buyers bought into — locked when the collection went Live.