Toko · Consistency reference

Guards — states & stages.

Collection guards are buyer-facing promises: whether tokens can be duplicated, destroyed (by game logic — owner burning is always allowed), transfer-count-limited, or sale-count-limited. Each guard is either a guarantee that something can never occur, or a warning that it may occur within this collection — leaving one off is the stronger promise to buyers. Guards are editable through Draft and Review and lock permanently at Live. Built on the same system as the rest of the studio.

01Guards · DraftFour permission toggles with their buyer-facing meaning, plus a live summary of the guarantees.
Studio/Project: Vault One/Collections/Spring Foxes/Guards
Collection · Guards

Guards. Locks at Live

Permissions buyers can trust. Off = blocked = a total guarantee it cannot ever happen.

Draft
Duplicates guard — off
Allow duplicate tokens
Whether a token can exist as more than one copy. Off makes every token one-of-one and forces max copies to 1.
Off → every token is one-of-one.
Destruction guard — off
Allow token destruction
Whether game logic may destroy tokens (involuntary). Owner burning is voluntary and always allowed — this guard never affects it.
Off → tokens can never be destroyed by game logic.
Transfer-restrictions guard — off
Allow transfer restrictions
Whether tokens may limit the number of times they can be transferred. Off means all tokens in this collection transfer freely.
Off → all tokens transfer freely.
Sale-restrictions guard — on
Allow sale restrictions On
Whether tokens may limit the number of times they can be sold. On means some tokens may carry sale-count limits.
On → some tokens may limit how many times they can be sold. Buyers will see this.
Buyers get One-of-one Never destroyed Free transfer Sale count may be limited
Guards are collection-wide promises. They stay editable through Draft and Review, then lock permanently when the collection goes Live so buyers can rely on them. Spec rule
01bGuards · archetype contradiction warningThe archetype seeds the duplicates guard from its edition mode (Generated Art → off; Editioned Art / Game Items → on). The creator can still change it pre-Live, but a contradictory combo gets a warning: an Editioned Art collection with the duplicates guard off can never mint an edition. The archetype ceiling always wins regardless.
Studio/Project: Vault One/Collections/Print Run 04/Guards
Collection · Guards

Guards.

Buyer-facing promises for this collection. Type · Editioned Art

Draft
Duplicates guard — off
Allow duplicate tokens
Whether a token can exist as more than one copy. Off makes every token one-of-one and forces max copies to 1.
Off → every token is one-of-one.
This contradicts your archetype. Print Run 04 is an Editioned Art collection — its whole shape is multiple copies per design — but with duplicates off it can never mint an edition. You can keep this (every print becomes a one-of-one), or turn duplicates back on to match the archetype.
02Guards · Toggle confirmationsEvery guard is a buyer-facing promise that locks at Live, so each toggle confirms before it applies — both directions, one pair per permission.
1 · Allow duplicate tokens

Allow duplicate tokens?

Tokens can have multiple copies (editions). Clone Mode will be enabled in Guards when you save, and buyers will no longer see a one-of-one guarantee.

Editable through Draft and Review. Once the collection goes Live, this guard is locked permanently.

Turn off duplicate tokens?

Makes every token one-of-one and forces max copies per token to 1. Any token currently set to allow copies will be capped.

You can turn duplicates back on any time before Live. After Live, guards are locked.
2 · Allow token destruction

Allow token destruction?

Tokens may opt in to game-logic destruction (e.g. crafting sinks, in-game consequences). Buyers lose the “never destroyed” guarantee — they'll see this on the collection. (Owner burning is voluntary and always allowed either way.)

Editable through Draft and Review. Once the collection goes Live, this guard is locked permanently.

Turn off token destruction?

No game logic can ever destroy a token in this collection — only an owner can remove their own token, by burning it. Buyers get a “never destroyed” guarantee.

Editable through Draft and Review. Once the collection goes Live, this guard is locked permanently.
3 · Allow transfer restrictions

Allow transfer restrictions?

Some tokens may limit the number of times they can be transferred. Buyers lose the “free transfer” guarantee and will see that transfer counts may be limited.

Editable through Draft and Review. Once the collection goes Live, this guard is locked permanently.

Turn off transfer restrictions?

All tokens will always transfer freely between wallets — no token can ever carry a transfer-count limit. Buyers get a “free transfer” guarantee.

Editable through Draft and Review. Once the collection goes Live, this guard is locked permanently.
4 · Allow sale restrictions

Allow sale restrictions?

Some tokens may limit the number of times they can be sold. Buyers will see that sale counts may be limited on this collection.

Editable through Draft and Review. Once the collection goes Live, this guard is locked permanently.

Turn off sale restrictions?

All tokens can be sold freely — no token can ever carry a sale-count limit. Buyers get a “free resale” guarantee.

Editable through Draft and Review. Once the collection goes Live, this guard is locked permanently.
03Guards · Live (read-only)Guards lock at Live. The settings stay visible so buyers and the team can see exactly what was promised.
Studio/Project: Vault One/Collections/Crystal Birds/Guards
Collection · Guards

Guards. Locked at Live

The exact promises buyers bought into — locked when the collection went Live.

Live
This collection is Live. Guards are locked — these guarantees can never be changed.
Locked at Live (read-only)
Duplicates guard offAllow duplicate tokensOff · one-of-one
Destruction guard offAllow token destructionOff · never destroyed
Transfer-restrictions guard offAllow transfer restrictionsOff · free transfer
Sale-restrictions guard onAllow sale restrictionsOn · sale count may be limited
Buyers got One-of-one Never destroyed Free transfer Sale count may be limited