The public discovery surface for vendor drops. A featured carousel up top, then the live drops you can pick from, plus Coming-soon and Recently-ended rails. Vendors use the approved token-card layout — the same card as a token, minus the rarity border (a vendor isn't a single token). Selecting a vendor opens its detail page. Shared page chrome only — the site top bar and footer are their own components. Source: Design Documentation/launchpad.md.
01Launchpad — featured & live dropsThe default view: a featured carousel, then a gallery of all Live vendors. Each vendor is the approved card with a neutral frame — artwork, lifecycle badge, creator, claim progress and price. Tap any card to open that vendor. Controls are search + stage filter + sort, on the grey.
Launchpad
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Live now
Where the drops happen.
Pick a live drop to open its page and claim, or get notified before a scheduled one opens.
02Coming soon & recently ended railsBelow the live gallery, a Coming soon rail (up to 5 scheduled vendors, countdown to open) and a Recently ended rail (within the retention window) — same card pattern, horizontally scrollable. Ended cards are de-emphasised and route to the marketplace.
03Vendor card — lifecycle statesThe same card across every state, driven by the launchpad label mapping: Live, Ending soon (≤2h), Coming soon (scheduled), and Sold out / ended (de-emphasised). The progress bar shows claimed vs supply; coming-soon shows supply only.
04Explore — no matchesWhen a search or filter returns nothing, the grid yields to a character moment with a reset, rather than a blank page. The character illustration belongs to empty states only — never in dense grids or the list bar.
Launchpad
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No drops match that
Nothing matches "zzzposters". Try a different search, or clear the filters to see everything that's live.
05Empty launchpad — how drops workAt launch, or during a quiet window, there may be no live drops at all — distinct from a filtered no-match (04). The hero carousel stays at the top; below it the empty gallery becomes an infographic that teaches the drop model — every drop is its own storefront, requirements shown up front (price + allowlist / holding chips), a countdown-driven lifecycle, and claimed = delivered to your wallet. Search and filters are omitted — there is nothing to filter yet. Labels and states per launchpad.md; per-wallet claim limits are V2 and deliberately not mentioned. Canonical version of this infographic (merged 2026-07-22 from the split-heroes mock).
Launchpad
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No live drops right now
New drops appear here the moment a creator launches one. Here's what to expect when the next one opens.
1
A storefront per drop
Every drop is its own storefront, set up by the creator: launch sales, promos, fan-only drops, or scheduled openings — each with its own inventory, price, and rules.
2
Requirements up front
Each token shows exactly what it takes to be first to own it — the claim price and any allowlist or holding requirement — before you commit. No surprises at checkout.
12 ICPAllowlist · fan clubHolds a Neon District token
3
Countdown driven
Scheduled drops count down to open; ending drops count down to close. Claim while it's live — sold-out items stay visible but greyed, and recently ended drops move to the marketplace.
4
Claimed = yours
A successful claim delivers the token straight to your wallet, first-hand. From there it's yours to keep, burn, or list on the marketplace.
Coming soon · opens in 2d 06h→Live · claim now→Ending soon · ≤ 2h left→Ended · find it on the marketplaceOne drop's journey across the Launchpad. Coming-soon and ending states always carry a live countdown; ended drops linger briefly in "Recently ended", then trade second-hand on the marketplace.