Vendors & revenue.
How tokens actually reach people, and how the money is split when they do. Vendors are the stalls; revenue presets are the rules that decide who gets paid.
A collection is a set you made; a vendor is where someone picks one up. It's the stall that hands out tokens — on a schedule, under rules you set, for a price you choose. When a token leaves the stall, a revenue preset decides where the proceeds go. This article covers both halves: distribution, then payout.
What a vendor is
A vendor distributes tokens that have already been minted into a collection. It doesn't create tokens — it holds inventory and hands it out under a claim policy. On Toko a vendor is project-scoped: it lives at the project level (decided 2026-06-22), so a single vendor can distribute tokens drawn from more than one of the project's collections, and it settles into its own account.
Minting puts tokens into a collection; the vendor is a separate step that gives them out. Keeping the two apart means you can prepare inventory quietly, then open the stall when you're ready — and close it without touching the collection behind it.
Two kinds of stall
Toko is building toward more than one vendor style. The first is the straightforward one; the others are designed but not yet live:
- Market vendor — a direct stall: a claimer picks a token (or a tier) and claims it under the rules you set. This is the vendor type available today.
- Gacha vendor (designed, not yet live) — a lucky-dip: the claimer pays for a draw from a visible prize pool and receives a random token. Draws are deterministic and auditable, so the odds are honest. Still in WIP design.
The vendor lifecycle
A vendor has two clocks. Like everything else on Toko it moves through Draft → Review → Live as you build and approve it. Once Live, it also has a runtime status that you drive with start / pause / resume / stop:
Claim rules: who can claim, and what it costs
The claim policy is where you shape the drop. Rules can be set for the whole vendor or per tier, and tiers inherit sensible defaults so you only override what you need:
| Lever | What it does |
|---|---|
| Cost | v1 · required. Free, an ICP amount, or an ICRC-1 token — can differ by tier. An unset cost blocks go-live. |
| Requirements | v1 · optional. Eligibility gates — an allowlist entry, or holding a token / neuron — combined with AND, set per tier. |
| Restrictions | v2. Limits like a claim cap per verified human — a creator-level unlock (burn $TOKO). |
| Rewards | v2. A payout to the claimer on claim — also a creator-level $TOKO unlock. |
Revenue presets: where the money goes
When a claim is paid, the proceeds are split according to a revenue preset — a named split template that lives at the project level. You build presets once and reuse them. A vendor picks a Live preset when it's created, and that choice is snapshotted onto the vendor. Editing the preset later won't silently rewrite the terms of vendors already using it.
Because the split is captured at creation, a claimer's terms can't change underneath them after they've claimed, and you can safely evolve your presets for the next drop without disturbing the last one.
What's in a split
Proceeds come off the top as fees, and the rest goes to your beneficiaries — only beneficiaries who are Live qualify to be paid:
Royalties over time
Royalties don't have to last forever — or they can. A royalty runs either Forever or for a fixed period (1, 3, 6, 9, 12 or 24 months), and over that period it can taper so the cut shrinks as time passes. The clock starts when the vendor is Running.
Buyback
A vendor can also run a buyback — an offer to buy tokens back from holders, set as a percentage (around 1–20%) over a duration. Buyback proceeds are held in the vendor's own subaccount, so the funds backing an offer are kept distinct from the rest of the project's balances.
Because a vendor settles from its own subaccount, that account can double as the escrow account per ledger — which is why the design keys it by something unique like collection_id + tier + payment_ledger. You don't need to think about this to run a drop; it's how the plumbing stays separated underneath.
In short
- A vendor distributes already-minted tokens; it's project-scoped, so one stall can span collections.
- Market vendors are live today; Gacha (auditable lucky-dip) is designed but not yet live.
- Vendors go Draft → Review → Live, then run through Setup → Running ⇄ Paused → Empty → Ended.
- Claim rules set cost, requirements, restrictions and rewards — per vendor or per tier, with allowlists from the project.
- Revenue presets are project-level split templates, snapshotted onto a vendor; fees come off the top, beneficiaries get the rest.
- Royalties can run forever or for a fixed period with a taper; buyback repurchases tokens from a vendor subaccount.