← Rarity
Core concepts · 25 sec

Weighting isn't rarity.

The single thing people mix up most — watch how a part's frequency in the art is completely separate from how rare the finished token is.

Two things, often confused

Weighting Rarity

One shapes the art. The other is the collection's call. Here's the difference.

Plain hatRare token
Gold hatCommon token
Weighting shapes the art. Rarity is the collection's call.
Generator

Weighting

How often a part appears in the artwork.

Collection

Rarity

How scarce the finished token is.

The short version

Weighting lives in the Generator. It only controls how often a part is chosen when artwork is assembled — a higher weight means a part shows up more frequently. In the animation, only 2 of 12 tokens rolled the gold hat, because the gold hat had a low weight.

Rarity lives in the collection. It's a separate policy about how scarce a finished token is — its tier (Common, Uncommon, Rare…). The collection assigns tiers; the artwork doesn't.

Because they're independent, a token with a common part can still be a rare token, and a token with a flashy, infrequent part can sit in the Common tier. Don't reach for weighting to make something rare — set the rarity. For the full picture, read the Rarity article.