Archetypes & Project Mastery.
An archetype is the safe starting shape of a collection. Project Mastery is how you grow past it — capabilities you unlock once, for your whole project, as its Toko Reputation grows.
Two ideas work together. An archetype picks sensible defaults for the kind of thing you're making, so a new collection starts in a safe envelope. Project Mastery is the growth path: a capability tree you unlock over time, owned by your project rather than a single collection or a personal account.
Archetypes — your starting envelope
When you create a collection you choose an archetype. It sets the starting limits — supply shape, editions per item, and which rules are on by default — so you don't have to configure everything from a blank page.
Growth is upward-only: an archetype sets where you start, and unlocks raise the ceiling. Nothing you unlock can shrink a collection's promises after it's Live — it only ever adds headroom.
Project Mastery — the capability tree
Mastery lives on the project — not on one collection, and not on a personal account — so an unlock applies across all the project's collections. (Project-level on purpose: a team shares one standing, and a maxed-out account can't be sold to dodge fees.) Five branches, each with an end goal:
You spend reputation on two things
Reputation is a spendable balance, not just a score. A project spends it on:
- Permanent skill unlocks — the branches above. Bought once, they stay.
- Repeatable purchases — consumable, time-boxed boosts like a Launchpad hero slot for a week or a marketplace spotlight. They expire and can be re-bought; buying one never touches a skill you've unlocked.
How you unlock — Toko Reputation
A project's Toko Reputation is the $TOKO it has burned. A capability unlocks once that total clears the threshold for the branch (and each rank within it) — bigger capabilities ask for more. Reputation grows two ways:
- Earned from claims (automatic). Every vendor routes a minimum 1% of each claim price to a Toko-owned account, which converts it to $TOKO and burns it — credited to the project's Reputation. The more you ship and sell, the more you unlock. (Set the share higher than 1% to advance faster.)
- Bought (supplement). Anyone can burn $TOKO from a wallet toward the project. It's tracked as a separate entry, so earned vs bought is always visible.
Reputation ties a project's reach to real activity — every sale burns a little $TOKO and advances it — rather than to how much anyone can temporarily lock up. You never need to buy $TOKO to grow; an active project earns its way up, and the project overview's Burn / Reputation tab shows the running total (earned vs bought, per vendor or over time).
How the two fit together
Pick an archetype for a safe, correct start. As your project is used, every claim burns a little $TOKO and your Toko Reputation grows; reach the threshold to unlock the branches you need — bigger supply, the rarer tiers, claim restrictions and rewards, soulbound/gift-only sale states, or crafting mechanics. The archetype keeps each new collection sane; Mastery decides how far it can go.
Related: Rarity (the tier ladder) · Vendors & revenue (collection defaults) · The Marketplace (sale rules).